Tampilkan postingan dengan label Cheat Engine. Tampilkan semua postingan
Tampilkan postingan dengan label Cheat Engine. Tampilkan semua postingan

Sabtu, 18 Februari 2012

Cara Mencari Pointer Weapon


Pertama scan A.O.B [ A0 06 00 00 A0 04 00 00 04 01 00 07 80 01 ] dan cari addres seperti Gambar di bawah ini :
Gambar Terposting
Kemudian Add to Send list : Gambar Terposting
Kemudian Hasil yg di dapatkan - Dengan 653 . Kemudian Klik ok :
Gambar Terposting
Klik Pointer Scan Addres. . Ganti Max Level Menjadi (1) :
Gambar Terposting
Nah pointer yg di daptkan adalah :
Gambar Terposting
Nah silahkan Masukkan offset standar weapon.. Dengan Klick (ADD POINTER). Nah kita ambil contoh SG STANDAR. SG Standar offset adalah (0x58), dan Offset 1 Hit Adalah (4F0) :
Gambar Terposting
Nah setelah itu... kita ubah nilai decimal Menjadi HEX untuk melihat Byte OFF Weapon Tersebut :
Gambar Terposting
Jadi Byte Off Sg Standard Adalah (0xB0).. Lihat gambar Di bawah :
Gambar Terposting
THANKS TO ALL... .
Credit

Quote
Agoenk_jr
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Selasa, 06 September 2011

Special Tutor INFINITE AMOO

               



DOWNLOAD C.E.6.1:

Download Cheat Engine 6.1

INFINITE AMOO: 
1.Jalankan Cheat Engine 6.1
2. Jalanin PB launcer.
3. Klik start di PB launcher.
4. Kembali ke Cheat Engine.
5. Pilih Process PointBlank.exe trus klik advance option yg ada di pojok kiri bawah.
6. Klik Tombol Pause the game saat Hackshield loading di kanan bawah layar.
7. Setelah PB.exe di pause ganti "Value type" jadi "Arry of Bytes"
8. Tuliskan code 55 8b ec 51 89 4d fc e9 27 30 4c 00 di kotak pencarian(Mustinya hasilnya cuma 1)
9. Klik kanan found addres tersebut & pilih "Dissamble this memory region"
10. Teken Ctrl + A
11. Pilih template , cheat tabel framework code
12. Pilih tamplate lagi , code injection
13. Lihat baris ke 19
14. Ganti push ebp jadi ret
15. Pilih File , Assign to current cheat table
16. Tutup jendela "Auto assemble"
17. Tutup jendela "Memory Viewer"
18. Frozen / centang table yg kita udah buat tadi.
19. Tutup cheat engine & PointBlank.exe otomatis jalan seperti semula

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Kamis, 24 Februari 2011

Cheat Engine 6.0 [NEW]



BUAT YG SUKA OPREK OFFSET atau LAINNYA

  DOWNLOAD KALO G BISA SALIN => BACAAN http://adf.ly/14BLB
CHEAT ENGINE  Merupakan Salah Satu TOOL Memory Scanners/Editors  yang sangat Banyak Di Gunakan Untuk Mencari Offset , Membuat Trainer ,dan Lain2nya .....,Dan Cara Penggunaannya Cukup Mudah....!!! OK Langsung Aja NE Gan ......Selamat Mencoba>
MUDAHAN DALAM WAKTU DEKAT SAYA AKAN BERBAGI CARA MENCARI OFFSET BASE POINT BLANK & OFFSET Point Blank.i3exec   Menggunakan CHEAT ENGINE 6.0 . Serta Cara Membuat DLLnya ....Mengunakan MVC++2008.
============================================================
Made By DARK BYTE ( http://forum.cheatengine.org/)
January 30 2011:the application failed to initialize properly (0xc0150002)
For those that are getting the above error download the Visual C++ 8 redistributable. It is used by the lua dll's that CE makes use of.

links:
32-bit 64-bit

January 10 2011:Cheat Engine 6.0 Released:
It has taken a while but the wait has been worth it: Cheat engine 6.0 has been released
It's not only a new version with some new features, but a complete port from Delphi to Freepascal/Lazarus with support for 64-bit
Of course, some features could not get implemented in this new version just yet, like the directx mess and trainer creator, but they are planned to come back in the next versions. If you need to use them, just use Cheat Engine 5.6.1 instead(Check the download page if you need it). And other features have just been stripped because they where useless (hyperscan)
Of course, new stuff has been added like the VEHDebugger, improved pointerscan speed, ability to compare to the values of a saved scan, advanced scripting, etc...etc...etc...

If you encounter bugs or have suggestions, please do not hesitate to report them. If you don't I can't fix/improve Cheat Engine

Cheat Engine 6.0
Fixes;




  • several disassembler fixes











  • change by offset supports negative hexadecimal offsets











  • several fixes to the data dissector











  • Fixed simple paste











  • Hextype won't change pos











  • Bugfixes after the official release (Max 1 week): 








  • January 11 2011: Fixed a hotkey issue








  • January 11 2011: Fixed the stringlist_add crash








  • January 13 2011: Fixed a deadlock in the lua createProcess command








  • January 15 2011: Fixed the lua writeXXX commands








  • January 16 2011: Fixed assembling st(0),st(x) instructions and one more hotkey issue
    Changes;








  • Added a 64-bit version








  • Different compiler (uses fpc/lazarus now instead of delphi)








  • Addresslist has been reimplemented from scratch








  • Debugger has been reimplemented from scratch








  • Hexview has been redesigned








  • Added a new debuggerinterface : VEHDebugged








  • replaced underc with luad








  • Added several lua routine








  • pointerscanner speed increased








  • custom types changes from scantype to valuetypes that can be used in multiple locations








  • disassembler shows colors and can be configured








  • improvements to the stackview








  • added tabbed scans








  • standalone Trainermaker is currently not implemented








  • added the option to save scanresults








  • You can now compare the current addresslist to the values of a saved scan (first scan included)








  • The above also makes the percentage scans more useful, so a between % scan has been added as well








  • Tables can now contain lua scripts that can get executed








  • Table entries can execute lua scripts when enabled/disabled (see it as an extension to auto assembler)








  • Added conditional breakpoint








  • added break on data breakpoint








  • automated "find what accesses address" now shows a trigger count








  • Hotkeys on cheat entries have been improved








  • Temp files don't get saved in the ce folder anymore








  • Cheat Tables don't get saved in the ce folder anymore








  • Added a suggestion where you can save your tables now







  • Cheat table entries can now be dragged and dropped, including on top of eachother








  • Hexview can now show seperators any way you like








  • You can compare two hexviews with eachother to show the differences








  • Added the 7 byte hexadecimal display type








  • Added some extra plugin apis








  • Improved the change register on breakpoint gui








  • And lots of other stuff...







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