INSTALLING VISUAL C++ 2008
LINK : http://www.microsoft.com/express/Dow...008-Visual-CPPHOW-TO : Select Visual C++ 2008 Express Edition under Visual Studios 2008 Express and click Free Download
INSTALLING DIRECT-X SDK
LINK : http://www.microsoft.com/downloads/d...displaylang=enHOW-TO : Click download and install this SDK
ADDING DIRECT-X INCLUDE FILES IN VC++
LANGKAH 1. Instal Direct-X SDK
LANGKAH 2. Buka VC + +
LANGKAH 3. Pilih Tools -> Option -> Proyek dan Solusi -> VC + + Direktori
LANGKAH 4. Di VC + + Direktori, buka menu drop-down dan pilih Termasuk File
LANGKAH 5. Tambahkan kode di bawah ini
LANGKAH 2. Buka VC + +
LANGKAH 3. Pilih Tools -> Option -> Proyek dan Solusi -> VC + + Direktori
LANGKAH 4. Di VC + + Direktori, buka menu drop-down dan pilih Termasuk File
LANGKAH 5. Tambahkan kode di bawah ini
Code:
C:\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Include
MENAMBAHKAN LANGSUNG-X FILES LIBRARY DI VC + +
LANGKAH 1. Instal Direct-X SDK
LANGKAH 2. Buka VC + +
LANGKAH 3. Pilih Tools -> Option -> Proyek dan Solusi -> VC + + Direktori
LANGKAH 4. Di VC + + Direktori, buka menu drop-down dan pilih File Perpustakaan
LANGKAH 5. Tambahkan kode di bawah ini
LANGKAH 1. Instal Direct-X SDK
LANGKAH 2. Buka VC + +
LANGKAH 3. Pilih Tools -> Option -> Proyek dan Solusi -> VC + + Direktori
LANGKAH 4. Di VC + + Direktori, buka menu drop-down dan pilih File Perpustakaan
LANGKAH 5. Tambahkan kode di bawah ini
Code:
C:\Program Files\Microsoft DirectX 9.0 SDK (Summer 2004)\Lib--------------------------------------
Berikut adalah tutorial tentang cara membuat basis serangan D3D8 / Mendadak!
---------------------------------------------
Buka Visual C + + 2008
Buat: Proyek ...
Pilih Win32 Console Application
Jika Anda tidak melihat itu, melihat jenis proyek dan klik pada Visual C + +
Buat: Proyek ...
Pilih Win32 Console Application
Jika Anda tidak melihat itu, melihat jenis proyek dan klik pada Visual C + +
Screenshot

Anda harus melihat gambar di bawah ini akan disajikan pada Visual C + +
tekan NEXTScreenshot
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Anda harus melihat gambar di bawah ini akan disajikan pada Visual C + +
tekan NEXTScreenshot
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Jangan sentuh apa pun. Jenis aplikasi - Pilih "DLL"
tekan FINISHcreenshot
Screenshottekan FINISHcreenshot
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Anda harus lihat gambar di bawah disajikan pada Visual C + +
Klik kanan dan menghapus dllmain.cpp *
* - Hapus karena sudah didefinisikan dalam sumber dasar saya akan memberikan.
Klik kanan dan menghapus dllmain.cpp *
* - Hapus karena sudah didefinisikan dalam sumber dasar saya akan memberikan.
| This image has been resized. Click this bar to view the full image. The original image is sized 699x487. |
Klik panah hijau di atas untuk debug / release. Bergantian, Anda hanya dapat membangun / membangun kembali (bagi mereka yang tahu bagaimana menggunakan C + + IDE)Screenshot
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---------------------------------------------Base Source Code
---------------------------------------------
Code:
#include "stdafx.h"
#include <windows.h>
#include <d3d8.h>
#pragma comment(lib, "d3d8.lib")
typedef HRESULT (WINAPI* CreateDevice_Prototype) (LPDIRECT3D8, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*);
typedef HRESULT (WINAPI* Reset_Prototype) (LPDIRECT3DDEVICE8, D3DPRESENT_PARAMETERS*);
typedef HRESULT (WINAPI* EndScene_Prototype) (LPDIRECT3DDEVICE8);
typedef HRESULT (WINAPI* DrawIndexedPrimitive_Prototype)(LPDIRECT3DDEVICE8, D3DPRIMITIVETYPE, UINT, UINT, UINT, UINT);
CreateDevice_Prototype CreateDevice_Pointer = NULL;
Reset_Prototype Reset_Pointer = NULL;
EndScene_Prototype EndScene_Pointer = NULL;
DrawIndexedPrimitive_Prototype DrawIndexedPrimitive_Pointer = NULL;
HRESULT WINAPI Direct3DCreate8_VMTable (VOID);
HRESULT WINAPI CreateDevice_Detour (LPDIRECT3D8, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE8*);
HRESULT WINAPI Reset_Detour (LPDIRECT3DDEVICE8, D3DPRESENT_PARAMETERS*);
HRESULT WINAPI EndScene_Detour (LPDIRECT3DDEVICE8);
HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE8, D3DPRIMITIVETYPE, UINT, UINT, UINT, UINT);
PDWORD Direct3D_VMTable = NULL;
BOOL WINAPI DllMain(HINSTANCE hinstModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
DisableThreadLibraryCalls(hinstModule);
if(Direct3DCreate8_VMTable() == D3D_OK)
return TRUE;
}
return FALSE;
}
HRESULT WINAPI Direct3DCreate8_VMTable(VOID)
{
LPDIRECT3D8 Direct3D_Object = Direct3DCreate8(D3D_SDK_VERSION);
if(Direct3D_Object == NULL)
return D3DERR_INVALIDCALL;
Direct3D_VMTable = (PDWORD)*(PDWORD)Direct3D_Object;
Direct3D_Object->Release();
DWORD dwProtect;
if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&CreateDevice_Pointer = Direct3D_VMTable[15];
*(PDWORD)&Direct3D_VMTable[15] = (DWORD)CreateDevice_Detour;
if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
}
else
return D3DERR_INVALIDCALL;
return D3D_OK;
}
HRESULT WINAPI CreateDevice_Detour(LPDIRECT3D8 Direct3D_Object, UINT Adapter, D3DDEVTYPE DeviceType, HWND FocusWindow,
DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* PresentationParameters,
LPDIRECT3DDEVICE8* Returned_Device_Interface)
{
HRESULT Returned_Result = CreateDevice_Pointer(Direct3D_Object, Adapter, DeviceType, FocusWindow, BehaviorFlags,
PresentationParameters, Returned_Device_Interface);
DWORD dwProtect;
if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), PAGE_READWRITE, &dwProtect) != 0)
{
*(PDWORD)&Direct3D_VMTable[15] = *(PDWORD)&CreateDevice_Pointer;
CreateDevice_Pointer = NULL;
if(VirtualProtect(&Direct3D_VMTable[15], sizeof(DWORD), dwProtect, &dwProtect) == 0)
return D3DERR_INVALIDCALL;
}
else
return D3DERR_INVALIDCALL;
if(Returned_Result == D3D_OK)
{
Direct3D_VMTable = (PDWORD)*(PDWORD)*Returned_Device_Interface;
*(PDWORD)&Reset_Pointer = (DWORD)Direct3D_VMTable[14];
*(PDWORD)&EndScene_Pointer = (DWORD)Direct3D_VMTable[35];
*(PDWORD)&DrawIndexedPrimitive_Pointer = (DWORD)Direct3D_VMTable[71];
*(PDWORD)&Direct3D_VMTable[14] = (DWORD)Reset_Detour;
*(PDWORD)&Direct3D_VMTable[35] = (DWORD)EndScene_Detour;
*(PDWORD)&Direct3D_VMTable[71] = (DWORD)DrawIndexedPrimitive_Detour;
}
return Returned_Result;
}
HRESULT WINAPI Reset_Detour(LPDIRECT3DDEVICE8 Device_Interface, D3DPRESENT_PARAMETERS* PresentationParameters)
{
return Reset_Pointer(Device_Interface, PresentationParameters);
}
HRESULT WINAPI EndScene_Detour(LPDIRECT3DDEVICE8 Device_Interface)
{
return EndScene_Pointer(Device_Interface);
}
HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE8 Device_Interface, D3DPRIMITIVETYPE Type,
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
LPDIRECT3DVERTEXBUFFER8 Stream_Data;
UINT Stride = 0;
if(Device_Interface->GetStreamSource(0, &Stream_Data, &Stride) == D3D_OK)
Stream_Data->Release();
//code
return DrawIndexedPrimitive_Pointer(Device_Interface, Type, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}Enjoy You Base..
-Darmax Chandra
How to add WALLHACK
Look at this piece of code right here in the base
Code:HRESULT WINAPI DrawIndexedPrimitive_Detour(LPDIRECT3DDEVICE8 Device_Interface, D3DPRIMITIVETYPE Type,
UINT MinIndex, UINT NumVertices, UINT StartIndex, UINT PrimitiveCount)
{
LPDIRECT3DVERTEXBUFFER8 Stream_Data;
UINT Stride;
if(Device_Interface->GetStreamSource(0, &Stream_Data, &Stride) == D3D_OK)
Stream_Data->Release();
//code
return DrawIndexedPrimitive_Pointer(Device_Interface, Type, MinIndex, NumVertices, StartIndex, PrimitiveCount);
}Now, look more closely at the following.
Code://code
INFO
Stride 40 and 44 are the body model of Sudden Attack. (One's upper, one's lower)
WALL HACK ---
Add this below the "//code"
Code:bool wallhack;
if(Stride == 40 && wallhack || Stride == 44 && wallhack)
{
Device_Interface->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
}To make this work, you need to add a hotkey.
Add this below the wallhack code.
Code:if ((GetAsyncKeyState(VK_NUMPAD1)&1) == 1) //Numpad 1
wallhack = !wallhack;//Start WallhackIf you press NUMPAD 1, wallhack will start.
--Enjoy-- Voltage552
Originally wrote for SANA section , but re-posted here since it fits here too.
__________________







Gw Suka Status Lu Sob ;D . Dan Lagunya Mas berow
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